Kerning issues

This seems to be due to very aggresive hinting in the editor viewer, which moves the spacing of the glyphs for sharpness at the cost of looking like it was designed.

It doesn't happen when you zoom in enough or when exporting to SVG. It happens when exporting @1x and (to a far lesser extent) @2x to a raster format which makes me believe it renders to Lunacy's canvas before exporting, while the SVG option obviously bypasses that step.


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